Timeline
2003
The Third Chronicle
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The Third Chronicle
Released a self-made RPG, The Third Chronicle — a fan-inspired role-playing game built around the world of Bionicle.
RosePortal Games
2009
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RosePortal Games
Founded RosePortal Games with the vision of creating emotionally driven RPGs focused on positivity, growth, coming-of-age, fantasy, and dreams — blending meaningful storytelling with immersive gameplay.
2010
Whisper of a Rose
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Whisper of a Rose
Released RosePortal Games’ first full-length commercial RPG Whisper of a Rose on Big Fish Games and select portals. Featured fully custom graphics, UI, and a completely self-built Ruby-based system architecture.
Long stay in Japan
2010
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Long stay in Japan
Embarked on a self-funded creative journey across Japan to explore music, art, and everyday life — gathering inspiration for future games and artistic projects.
2011
SAE Institute London
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SAE Institute London
Moved to London to study 3D Animation at SAE Institute, completing the program while developing technical and artistic foundations for game production.
Sweet Lily Dreams
2012
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Sweet Lily Dreams
Released Sweet Lily Dreams, RosePortal Games’ second full-length commercial RPG, featuring original hand-crafted visuals and narrative design.
2013
The Princess' Heart
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The Princess' Heart
Released The Princess’ Heart, the third full-length commercial RPG under RosePortal Games.
Epic Quest of the 4 Crystals
2013
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Epic Quest of the 4 Crystals
Released Epic Quest of the 4 Crystals, a satirical RPG deconstructing classic genre tropes — both a parody and a love letter to legendary role-playing games of the past.
2014
RosePortal Games debuts on Steam
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Debut on Steam
RosePortal Games titles officially debuted on Steam through a publishing collaboration with Degica, marking the studio’s global commercial expansion.
Open University of Rotterdam
2014
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Open University of Rotterdam
Enrolled in the Bachelor of Computer Science program at the Open University of Rotterdam while continuing full-time independent game development.
2015
Long stay in China
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Long stay in China
Undertook a second self-funded creative journey across China, Taiwan, and Hong Kong to study culture, landscapes, and artistic styles — during which pre-production on OH! RPG! began.
OH! RPG!
2015
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OH! RPG!
Released OH! RPG!, RosePortal Games’ fifth full-length commercial RPG and a launch title for RPG Maker MV by Degica — achieving top new-release status.
2015
Successful Kickstarter Project
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Successful Kickstarter Project
Successfully led a Kickstarter campaign raising over $16,000 for Unraveled: Tale of the Shipbreaker’s Daughter, securing collaboration with legendary composer Hiroki Kikuta (Secret of Mana).
21CC Education
2017
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21CC Education
Joined 21CC Education as a developer creating interactive educational technology and gamified training systems for global logistics companies including DB Schenker and Maersk.
2017
Mentoring for interns
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Mentoring for interns
Opened RosePortal Games to intern mentorship programs, leading small Scrum-based Unity teams and guiding students through real production pipelines.
Application Development Teaching
2018
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App Development Teaching
Began teaching Unity3D application development and XR at Techniek College Rotterdam.
2018
My Virtual Stylist
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My Virtual Stylist
Led the development of My Virtual Stylist, a machine-learning and AR project capable of recognizing clothing types through computer vision.
Maersk Quiz
2019
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Maersk Quiz
Developed a large-scale gamified quiz application for Maersk used at international conferences to generate and analyze potential business leads.
2019
Higher Education Sustainability Initiative at UN Secretariat, NYC
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UN Secretariat, NYC
Represented 21CC Education at the United Nations High-Level Political Forum in New York, showcasing a sustainability-focused application supporting the UN Sustainable Development Goals.
Albert Heijn App
2021
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Albert Heijn App
Developed gamified training applications for Albert Heijn to streamline employee onboarding and significantly reduce operational training costs.
2021
Worked on Metaverse app in Los Angeles, USA
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Kippo (US)
Worked remote and on-site in Los Angeles on a Metaverse-driven, gamified social and dating platform, contributing directly to real-time interactive systems.
Moved to Korea
2022
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Moved to Seoul, Korea
Relocated permanently to Seoul, South Korea to continue international game and metaverse development work.
2022
DevUnlimit
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DevUnlimit
Worked at DevUnlimit in Seoul on a Metaverse game project using Unreal Engine and Unity, integrating AR systems and real-time interactive features.
ZTX
2023
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ZTX
Worked for 2.5 years at ZTX, a leading crypto-gaming company based in Korea, developing both desktop and mobile applications in Unity as part of the core production team.
2025
Virtual Idol Production
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Virtual Idol Production
Led full real-time motion capture and virtual production pipelines for K-pop virtual idol performances using Unreal Engine, OptiTrack, Live Link Face, and MetaHuman. Built synchronized facial, body, and camera systems for livestreaming, music performances, and interactive digital stages — bridging physical performance with real-time virtual idols.