Aaron
van der
Brugge
About me
Skills
Works
Contact
Timeline
Selected Works — Chronological Timeline
(Newest → Oldest)
2025–Present —
K-Pop Virtual Idol Production (Unreal Engine 5)
Senior Real-Time Developer for a K-Pop virtual idol production company
Live OptiTrack motion-capture integration for idol performers
Live Link facial & body tracking pipelines
MetaHuman animation systems for broadcast-grade performance
Custom live virtual camera systems for concerts & livestreams
Blueprint + C++ hybrid tool development
Multi-device real-time production optimization
High-performance virtual idol concerts & digital broadcast workflows
2022–2025 —
ZEPETO X / ZTX (NAVER)
Senior Unity Engineer on Web3 ZEPETO X platform
ThirdWeb, wallet auth & NFT inventory systems
Massive multiplayer virtual world → Mobile-first digital fashion MMO
Housing systems: 3D home & garden decoration
Farming systems: planting, harvesting & resource loops
Mini-games, UI systems & movement controllers
Photon + Nakama + Coherence multiplayer networking
Firebase backend, inbox & live notifications
Full Web3 integration with smart contracts & blockchain assets
Addressables, asset streaming & performance optimization
Cross-team coordination between Korean & global engineers
2022 — DevUnlimit (Metaverse, AR & Motion Tracking)
Lead Unity & Unreal developer for metaverse systems
AR motion tracking & real-world movement scoring with AI
Machine-learning-based movement evaluation
Metaverse environment design & multiplayer interaction
Networked movement systems & world simulation
2021 —
Kippo: Dating App → Real-Time Social Game (USA)
Upgraded dating app into real-time multiplayer social game
Built central 3D social hub world in Unity
Photon networking for real-time online interaction
Unity runtime embedded into native Android & iOS apps
Bridge communication between Unity & native Swift/Android
Live chat & Agora integration
Worked on-site in the United States during production
2017–2021 —
21CC Education Platform (Netherlands)
Lead Unity Developer & Scrum Master for gamified education platform
Unity3D mini-games (2D & 3D) for certification-based learning
Soft-coded architecture with asset bundles & modular GUI
Custom backend with SQL, PHP, Firebase & REST APIs
Moodle API + Tin Can API Learning Record System integration
Scoring, KPI tracking & analytics-driven education flow
Led full platform migration from Unity to Angular
UN Secretariat (NYC) product presentation
Trained & mentored international engineering teams
2018–2021 —
Rondje Logistiek (Logistics Training Games)
Gamified logistics recruitment & KPI training platform
Unity 2D & 3D mini-games with fantasy world-map hub
Soft-coded company customization system
PlayFab authentication & custom KPI backend
Score tracking, user management & analytics dashboards
WebGL deployment for in-browser corporate training
Published to multiple app stores
2015 —
Unraveled: Tale of the Shipbreaker’s Daughter (Kickstarter)
Kickstarter-funded RPG raising awareness for shipbreaking labor issues
Collaboration with Hiroki Kikuta (Secret of Mana) & Dale North
Custom battle systems, particle effects & gameplay logic in Unity
Original GUI design & hand-crafted visuals
Co-wrote full narrative & directed cinematography
Led successful Kickstarter campaign ($17,867 funded)
Handled global PR, interviews & media outreach
Steam Greenlight approval & release management
2009–2012 —
Whisper of a Rose (RosePortal Games — Founder)
Founded RosePortal Games as an independent studio
Solo-developed 2D RPG with full custom Ruby engine
All graphics, environments, UI & animation created in-house
Custom combat, crafting, inventory & menu systems
Full original story, dialogue & cutscene direction
Published on Big Fish Games, Amaranth, Aldorlea & Steam
Achieved #1 Top-Selling Release on Steam (Degica)
Gameplay balancing, difficulty tuning & economy design
Managed external artists for cover & promotional assets