Virtual Idol

Current Role — Motion Capture & Virtual Production

Senior Real-Time Developer
Engine: Unreal Engine 5
Systems: OptiTrack, Live Link, MetaHumans, Control Rig

Working on a high-end real-time motion-capture production pipeline for a K-Pop virtual idol production company, focused on live performance, real-time character animation, and broadcast-quality virtual content.

Key Contributions

  • Live OptiTrack motion-capture integration for K-Pop virtual idol performers
  • Live Link networking & real-time synchronization for broadcast and stage use
  • MetaHuman animation pipelines for idol-grade facial & body performance
  • Custom live camera systems for virtual idol concerts and livestreams
  • Performance optimization for real-time virtual idol production
  • Blueprint + C++ hybrid systems for reliability in live show environments