OWIS is a K-Pop virtual idol group from Aurora World. Their performances don't feature human performers on a physical stage — they feature real-time digital characters, driven by live motion capture, broadcast to millions of viewers on MNet, MBC, and Studio Choom.
I joined Aurora World's 3D Technology Team as the sole Unreal Engine developer. My responsibility was building and owning the full performance system — from the moment a performer stepped into a tracking suit to the moment a virtual character appeared on a broadcast stage.
When it works, the audience sees a character perform. They feel the energy, the expression, the weight of movement. They don't think about the technology. When it breaks — a dropped frame, a glitch in a hand, a moment of lag between gesture and character — the illusion ends in front of everyone watching. Live broadcast has no cut. No second take. No fix in post.