← Selected Works Commercial RPG · 2010

Whisper
of a Rose

Role Solo Developer · Artist · Writer · Publisher
Studio RosePortal Games — sole founder
Distribution Steam · Big Fish Games · Amaranth · Aldorlea
Reviews RPGFan 87/100 · Casual Gameplay 5/5
Whisper of a Rose — solo-developed commercial RPG, Netherlands 2010
Solo Developer · Artist
Writer · Publisher
87/100 RPGFan
review score
5/5 Casual Gameplay
review score
4 International
distribution platforms

In 2010, without a publisher, studio backing, or external funding, a single developer in the Netherlands decided to build and release a complete commercial RPG from scratch. No team. No funding rounds. No publisher advance.

Everything — the engine, the character art, the environments, the story, the dialogue, the game economy, the cutscenes — was made by one person. When it was finished, that same person figured out distribution and shipped it internationally across four platforms.

That project was Whisper of a Rose. It was reviewed by RPGFan at 87/100 and Casual Gameplay at 5/5. It reached tens of thousands of players through Big Fish Games, Amaranth, Aldorlea, and Steam.

A solo project means total ownership of every decision and every mistake. Every technical bug was mine to find and fix. Every visual inconsistency was mine to catch. Every plot hole was mine to notice — or not notice.

It also means everything is coherent in a way team projects rarely achieve. The combat designer and the narrative designer are the same person, making decisions that reinforce each other. There is no handoff problem. There is no "that's not my department."

  • Designed and built the full game engine from scratch — combat, crafting, inventory, menus, UI
  • Created all graphics, environments, character sprites, and UI elements by hand
  • Wrote the complete story, all dialogue, and all in-game text
  • Directed all cutscenes and scripted narrative sequences
  • Balanced the full game economy, difficulty curve, and progression systems
  • Managed publishing and international digital distribution across four portals
  • Directed external artists for cover art and promotional assets
  • Handled all marketing, press outreach, and community communication independently