In 2010, without a publisher, studio backing, or external funding, a single developer in the Netherlands decided to build and release a complete commercial RPG from scratch. No team. No funding rounds. No publisher advance.
Everything — the engine, the character art, the environments, the story, the dialogue, the game economy, the cutscenes — was made by one person. When it was finished, that same person figured out distribution and shipped it internationally across four platforms.
That project was Whisper of a Rose. It was reviewed by RPGFan at 87/100 and Casual Gameplay at 5/5. It reached tens of thousands of players through Big Fish Games, Amaranth, Aldorlea, and Steam.